First of all fractal is a geometrical shape. In general terms it's a geometrical shape shat when subdivided breaks into parts that are a reduced copy of the original. Well these reduced copies can approximately represent the main, that these copies constitute. Self similarity is the main them in fractals. Or else a it can also be said that a fractal shape is it self made of smaller copies of it self. Or in other terms they have Scale Invariance. What does this scale invariance mean? Well it's a feature of geometry of an object that tells that the shape of the object does not change over dimensions of length. Fractals can also be thought of as figures with infinite amount of details. When magnified they still represent the same geometry. Fractals have the following property 1. It has a fine structure at arbitrarily small scales. 2. It is too irregular to be easily described in traditional Euclidean geometric language. 3. It is self-similar (at least approximately or stochastica...
My first approach is to go with fractals. I will be giving general information about fractals and also how to render them using POV-Ray. Why don't I use C++?? Cause I don't want to concentrate on writing programs, but I want to concentrate on my works...I will update this as soon as i generate some fractals.